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Sea of solitude deep dive
Sea of solitude deep dive












sea of solitude deep dive

sea of solitude deep dive

You’ll reach the credits in about two or three hours, at which point there isn’t much else to do.

sea of solitude deep dive

Overall, Sea of Solitude feels a bit brief, even when you take the game’s budget $20 price tag into account. It feels like the developers decided some parts of Sea of Solitude were too hard, but instead of balancing the game properly, they just completely removed all challenge from the offending sections. Most of the fights have relatively complex patterns you have to figure out, and yet it’s almost impossible to die during them, so it all just come off as kind of pointless. This clash really comes to a head during the game’s boss battles.

sea of solitude deep dive

So, one moment you’re jumping between floating platforms as a beast that can devour you in a single chomp swims underneath, the next you’re being chased by an army of evil kids who don’t seem to be able to actually kill you.

SEA OF SOLITUDE DEEP DIVE SIMULATOR

It isn’t sure if it wants to be a traditional action-adventure/platformer with stakes and death, or a walking (er, sailing?) simulator that’s all about the story and experience. Really, Sea of Solitude feels like it has a split personality. You just follow the flares and let the game lead you by the nose when you get to your destination. The lack of consistent rules means you can’t really forge ahead and play the game on your own terms. So, naturally, I figured that was the main mechanic of the game – absorb the corruption to bring the world back to life – except it isn’t? Other times absorbing corruption will do completely different things. For instance, early on you absorb a corruption ball, which returns light and color to the surrounding area. The game’s mechanics are also oddly inconsistent. Your abilities don’t really expand or improve as the game progresses. Kay can pilot her boat, run, jump, fire off a flare that guides you to the next objective, absorb black balls of “corruption,” and that’s about it. A good, but not top-tier, indie in terms of looks. There are moments when the game is quite striking – a couple of occasions when the sea parts to reveal the city beneath come to mind – although it won’t blow you away on any sort of technical level. Sea of Solitude is also visually similar to a lot of recent indies, sporting a clean, stylized look similar to games like Rime or Journey. I pretty much guessed where the game was going, and how it was going to get there, within its first 10 minutes. Creative people are more prone to depression and loneliness than most, and making and playing these type of games can be a therapy of sorts, I get it, but the fact remains, I was never really surprised by Sea of Solitude. I don’t want to come off as dismissive, as mental health is an important subject, and I’m absolutely sure the creators of Sea of Solitude were earnest in their intentions, but there are a whole lot of indie games like this right now. So yes, it’s one of those indie games where the world and its inhabitants represent trauma, depression, heartbreak, etc, and your journey is one big metaphor for finding yourself and personal growth. The world, vaguely inspired by Venice, has been beset by a mysterious darkness and various malevolent creatures, some of which seem to be reflections of Kay herself. Sea of Solitude casts players as Kay, a young woman who awakens in a boat in a flooded fantasy world only to discover she’s been transformed into a shadowy monster.














Sea of solitude deep dive